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 Post subject: SOF2 ND Server CFG
PostPosted: Fri Apr 20, 2012 4:35 pm 
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Hello,

Have been looking online for a normal damage cfg. The stock one the server comes with is not bad but I don't have color names and not sure where to disable certain weapons.

Any help in this would be grealty appreciated.

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 Post subject: Re: SOF2 ND Server CFG
PostPosted: Fri Apr 20, 2012 5:15 pm 
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Location: Australia
To add coloured names try rcon g_coloredteamplaynames 1

Found this on a website relating to weapons
g_availableweapons list

Sets the weapons that are available for use on the server. Each weapon is represented as a 0, 1, or 2. When a weapon is set to 0 it will not be available for use at all. When a weapon is set to 1 it will only be available for use in gametypes that have weapon pickups only (ie. Not in infiltration). When set to 2 the weapon will be available in all gametypes. The default value is “2222222222211” which is all weapons are on in deathmatch gametypes but the RPG-7 and MM1 are disabled in infiltration and elimination. The weapons are in the following order

· Knife

· M1911A

· USSOCOM

· M590 Shotgun

· Micro Uzi

· M3A1

· USAS12

· M4 Assault Rifle

· AK74 Assault Rifle

· MSG90A1 Sniper Rifle

· M60 Machinegun

· MM1 Grenade Launcher

· RPG-7

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 Post subject: Re: SOF2 ND Server CFG
PostPosted: Fri Apr 20, 2012 6:06 pm 
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I've tried "/rcon teamplayernames 1" and get a server message of "server: teamplayernames 1"

Looks like it's a unknown cmd, and flashes on the server as a server msg.

Thanks for the speedy reply.

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 Post subject: Re: SOF2 ND Server CFG
PostPosted: Fri Apr 20, 2012 6:18 pm 
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Location: Australia
hmm. I'm unsure then. Have a look through this anyway http://sof2.150m.com/sof2cmd.htm

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Kazzaw


Using a support ticket is the quickest and easiest way to get a response to questions

I do not work for or am not associated with Gameservers in any way. All information shared is that of my own knowledge gathered and may not be correct.

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