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PostPosted: Mon Oct 24, 2011 4:07 pm 
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Recommend Admin Tools For Battlefield 3:

Procon Frostbite: http://phogue.net/
Download Link 5.December.2011: http://www.phogue.net/procon/procon_1.1.2.0.zip

Once downloaded/extracted/run, click "Create Connection" in the upper-right hand area and enter your server IP, port 25200 (or a different port if you were assigned a different "event port" in your activation e-mail), your admin password (also included in the activation e-mail), and you may leave the username field blank unless you're running a layered system, which may be detailed later.

PunkBuster Webtool: http://www.evenbalance.com

As of 25.October.2011, adding the PB Webtool commands through the config in pbsv.cfg or startup.txt does not enable the webtool. The only way I've gotten it working is through the ProCon Console tab when connected to the server in ProCon. To enable it, type the following three lines in the ProCon "Console" tab separately:

Code:
punkBuster.pb_sv_command pb_sv_httpaddr xx.xx.xx.xx
punkBuster.pb_sv_command pb_sv_httpport xxxx
punkBuster.pb_sv_command pb_sv_httpkey xxxxxx


Replace the xx.xx.xx.xx with your server IP without port. If your server is 63.211.221.47:25200, it would be:

punkBuster.pb_sv_command pb_sv_httpaddr 63.221.221.47

Replace the xxxx with a port between 9000 and 9050. If one doesn't work, try another port in that range as another server on your box may already be using that port. If you chose port 9034, it would be:

punkBuster.pb_sv_command pb_sv_httpport 9034

Replace the xxxxxx with the password of your choice. This doesn't need to match any other passwords. If you want your password to be password123x, then it would be:

punkBuster.pb_sv_command pb_sv_httpkey password123x



Server Admin Info (FrostBite):

Once connected to the server in FrostBite, you can choose from the following tabs:

| Players | Chat | Map | Events | Lists | Server Settings | Plugins | Accounts | Console |

Players: (List of Players In Server)

Chat:

Map:

Events: (Log Of Events In Server)

Lists: (BanList, MapList, and Reserved Slots)

Server Settings: (Details/Configuration/Gameplay/TeamKilling/LevelVariables/Config Generator)

Plugins:

Accounts: (For ProCon Layers Only)

Console: (Detailed Event Log + Command Input Capability)

Maplist Info:

my.gameservers.com -> Config -> Choose File: Map Cycle (/Admin/MapList.txt)

ConquestLarge0 - Has more vehicles and larger maps than ConquestSmall
ConquestSmall0 - Has fewer vehicles and smaller maps than ConquestLarge
RushLarge0
SquadRush0
TeamDeathMatch0
SquadDeathMatch0

For this example, a variety of gametypes. Each gametype will be 4 rounds. If a 64 slot server is set to a gametype that allows less than 64 slots OR has the gametype set to less than 64 slots, only that amount of players will be able to join and play in the server.

Legend:

//(Map Name)
File Name | Game Type | Rounds


Maps are in the following order:

MP_001 (Grand Bazaar)
MP_003 (Teheran Highway)
MP_007 (Caspian Border)
MP_011 (Seine Crossing)
MP_012 (Operation Firestorm)
MP_013 (Damavand Peak)
MP_017 (Noshashar Canals)
MP_018 (Kharg Island)
MP_Subway (Operation Metro)

Back to Karkand:

XP1_001 (Strike at Karkand)
XP1_002 (Gulf of Oman)
XP1_003 (Sharqi Peninsula)
XP1_004 (Wake Island) *Supports all gametypes other than ConquestSmall1

Code:
MP_001 ConquestLarge0 4
MP_003 ConquestSmall0 4
MP_007 RushLarge0 4
MP_011 RushLarge0 4
MP_012 SquadRush0 4
MP_013 SquadRush0 4
MP_017 TeamDeathMatch0 4
MP_018 TeamDeathMatch0 4
MP_Subway SquadDeathMatch0 4


This maplist can either be set in ProCon, another admin tool, or in the "Config" section of your my.gameservers.com member's area.

Console Commands:

(Please note that many descriptions are not complete. We apologize for any confusion this may cause.)

Miscellaneous Commands:

Render.DrawFps 1

MapList Commands:

mapList.load Load list of maps from disk
mapList.save Save list of maps to disk
mapList.add <map> <gamemode> <rounds> <offset> Insert map at specified offset in map list
mapList.remove <index> Remove specified map from map list
mapList.clear Clear map list
mapList.list Returns entire map list
mapList.setNextMapIndex <index> Set which map to switch to at end of current round
mapList.getMapIndices Get indices for current & next map
mapList.getRounds Get current round and number of rounds
mapList.endRound <teamID> End current round, declaring the specified team as winners
mapList.runNextRound Abort current round and move on to next
mapList.restartRound Restart current round
mapList.availableMaps Currently broken!
vars.ranked Change the server between ranked/unranked mode

Basic Commands:

login.plainText <password> Attempt to login to game server with password
login.hashed Retrieves the salt, used in the hashed password login process
login.hashed <passwordHard> Sends a hashed password to the server, in an attempt to log in
serverinfo Query for brief server info
admin.help Report which commands the server knows about
logout Logout from game server
quit Disconnect from server version Reports game server type, and build ID
listPlayers <players> Return list of a group of players on the server, without GUIDs

Admin Commands:

admin.eventsEnabled <enabled> Set whether or not the server will send events to the current connection
admin.password [password] Set the admin password for the server
admin.say <message, players> Send a chat message to a group of players
admin.kickPlayer <soldier name, reason> Kick player <soldier name> from server
admin.listPlayers <players> Return list of a group of players on the server
admin.movePlayer <name, teamID, squadID, forceKill> Move a player to another team and squad
admin.killPlayer <name> Kill a player without scoring effects
punkBuster.isActive Returns whether or not PunkBuster currently is active
punkBuster.activate Attempt to activate PunkBuster if it is not currently running
punkBuster.pb_sv_command <command> Send a raw PunkBuster command to the PunkBuster server
gameAdmin.load Load list of game admins from file
gameAdmin.save Save list of game admins to file
gameAdmin.add <player> <restrLevel> Add player to list of game admins
gameAdmin.remove <player> Remove player from list of game admins
gameAdmin.list Return list of game admins

Ban List:

banList.load Load list of banned players/IPs/GUIDs from file
banList.save Save list of banned players/IPs/GUIDs to file
banList.add <id-type, id, timeout, reason> Add player/IP/GUID to ban list for a certain amount of time
banList.remove <id-type, id> Remove player/IP/GUID from ban list
banList.clear Clears ban list
banList.list [startIndex] Return part of the list of banned players/IPs/GUIDs

Ban System:
The game server has an internal ban system. This system is independent from PunkBuster’s banlist. At startup, ban entries are read from the file named banlist.txt. During runtime, the banList.* commands can be used to manipulate the banlist.

Players can be banned either on their soldier name, or on their EA GUID. Banning someone on their soldier name is not particularly effective – if it’s a determined griefer then he/she will just create a new soldier and return . Banning someone on their EA GUID is much more effective.

To find out someone’s EA GUID, perform admin.serverInfo while that person is playing on your server. Or – inspect the AdminLog.

People can be banned either for a few seconds, until the end of the current round, or permanently.
The banlist can contain up to 10.000 entries.

banlist.txt format

Each entry in the banlist occupies 5 lines.

The first line specifies what the ban is on:

guid – ban on EA GUID
name – ban on soldier name
ip – ban on game client IP address

The second line specifies the GUID/name/IP that the ban applies to.

The third line specifies the duration of the ban:

perm – permanent round – until the end of the current round seconds – until the given time is reached

The fourth line contains the timestamp for a “seconds”-type ban; otherwise it is unused.

The fifth line contains the reason for being banned. Max length 80 characters.


Reserved Slots:

reservedSlotsList.load Load list of reserved soldier names from file
reservedSlotsList.save Save list of reserved soldier names to file
reservedSlotsList.add <name> Add <name> to list of players who can use the reserved slots
reservedSlotsList.remove <name> Remove <name> from list of players who can use the reserved slots
reservedSlotsList.clear Clear reserved slots list
reservedSlotsList.list Retrieve list of players who can utilize the reserved slots

Server Variables:

vars.serverName [name] Set the server name
vars.gamePassword [password] Set the game password for the server
vars.autoBalance [enabled] Set if the server should autobalance
vars.roundStartPlayerCount [numPlayers] Set minimum numbers of players to go from preround to in-round
vars.roundRestartPlayerCount [numPlayers] Set minimum numbers of players to go from in-round to preround
vars.serverMessage TODO: document
vars.killRotation TODO: document
vars.friendlyFire [enabled] Set if the server should allow team damage
vars.maxPlayers [nr of players] Set desired maximum number of players
vars.bannerUrl [url] TODO: document
vars.serverDescription [description] TODO: document
vars.killCam [enabled] Set if killcam is enabled
vars.miniMap [enabled] Set if minimap is enabled vars.hud [enabled] Set if HUD is enabled
vars.crossHair [enabled] Set if crosshair for all weapons is enabled
vars.3dSpotting [enabled] Set if spotted targets are visible in the 3d-world
vars.miniMapSpotting [enabled] Set if spotted targets are visible on the minimap
vars.nameTag [enabled] Set if nametags should be displayed
vars.3pCam [enabled] Set if allowing to toggle to third person vehicle cameras
vars.regenerateHealth [enabled] Set if health regeneration should be active
vars.teamKillCountForKick [count] Set number of teamkills allowed during a round
vars.teamKillValueForKick [count] Set max kill-value allowed for a player before he/she is kicked
vars.teamKillValueIncrease [count] Set kill-value increase for a teamkill
vars.teamKillValueDecreasePerSecond [count] Set kill-value decrease per second
vars.teamKillKickForBan [count] Set number of team-kill kicks that will lead to permaban
vars.idleTimeout [time] Set idle timeout
vars.idleBanRounds [enabled] Set how many rounds idle timeout should ban (if at all)
vars.vehicleSpawnAllowed [enabled] Set whether vehicles should spawn in-game
vars.vehicleSpawnDelay [modifier: percent] Set vehicle spawn delay scale factor
vars.soldierHealth [modifier: percent] Set soldier max health scale factor
vars.playerRespawnTime [modifier: percent] Set player respawn time scale factor
vars.playerManDownTime [modifier: percent] Set player man-down time scale factor
vars.gameModeCounter [modifier: integer] Set scale factor for number of tickets to end round
vars.onlySquadLeaderSpawn [enabled] Set if players can only spawn on their squad leader
vars.unlockMode [mode] Set weapons & gadgets to be available on an unranked server

Which set of unlocks is available on an unranked server is controlled by vars.unlockMode. The following values are available:

all All weapons which the player could possibly unlock by playing ranked games; this includes weapons in any DLCs which the player has purchased
common The set of weapons which is not part of any DLCs or special campaigns; this is a “safe” subset for matches
stats The same set of weapons which the player has available in a ranked match
none Only the base set of weapons

Ranked and Unranked Servers:

When a server starts up, it will default to being ranked. You can use vars.ranked false to make it unranked during startup. Once the server has been switched to unranked, it cannot be switched back to ranked. The vars.ranked command is best placed at the top of Admin/Startup.txt.

Ranked servers will automatically run with PunkBuster enabled.

Below is a list of all settings and when they can be changed in relation to server being ranked/ unranked.

“Always Allowed”: The value can be changed at all times for both Ranked and Unranked servers.
“ReadOnly After Startup”: Can only be changed during server startup.
“ReadOnly On Ranked”: Can only be set/changed on Unranked servers.
“Disallowed On Ranked”: Can only be invoked on Unranked servers.

Setting | When This Can Be Changed

login.plainText Always Allowed
login.hashed Always Allowed
logout Always Allowed
quit Always Allowed
admin.help Always Allowed
admin.shutDown Always Allowed
admin.password Always Allowed
admin.eventsEnabled Always Allowed
vars.serverName Always Allowed
vars.gamePassword Disallowed on Ranked, ReadOnly After Startup
vars.ranked ReadOnly After Startup *1
version Always Allowed
serverInfo Always Allowed
listPlayers Always Allowed
currentLevel Always Allowed
admin.listPlayers Always Allowed
admin.movePlayer Always Allowed
admin.kickPlayer Always Allowed
admin.say Always Allowed
admin.killPlayer Always Allowed
banList.add Always Allowed
banList.remove Always Allowed
banList.clear Always Allowed
banList.list Always Allowed
banList.load Always Allowed
banList.save Always Allowed
gameAdmin.add Always Allowed
gameAdmin.remove Always Allowed
gameAdmin.clear Always Allowed
gameAdmin.list Always Allowed
gameAdmin.load Always Allowed
gameAdmin.save Always Allowed
mapList.add Always Allowed
mapList.remove Always Allowed
mapList.clear Always Allowed
mapList.list Always Allowed
mapList.load Always Allowed
mapList.save Always Allowed
mapList.setNextMap Always Allowed
mapList.setNextMapIndex Always Allowed
mapList.getMapIndices Always Allowed
mapList.getRounds Always Allowed
mapList.runNextRound Always Allowed
mapList.restartRound Always Allowed
mapList.endRound Always Allowed
mapList.availableMaps Always Allowed
reservedSlotsList.add Always Allowed
reservedSlotsList.remove Always Allowed
reservedSlotsList.clear Always Allowed
reservedSlotsList.list Always Allowed
reservedSlotsList.load Always Allowed
reservedSlotsList.save Always Allowed
unlockList.add Disallowed On Ranked
unlockList.remove Disallowed On Ranked
unlockList.clear Disallowed On Ranked
unlockList.list Disallowed On Ranked
unlockList.save Disallowed On Ranked
vars.teamKillCountForKick Always Allowed
vars.teamKillValueForKick Always Allowed
vars.teamKillValueIncreaseAlways Allowed
vars.teamKillValueDecreasePerSecond Always Allowed
vars.teamKillKickForBanAlways Allowed
vars.idleTimeout Always Allowed
vars.idleBanRounds Always Allowed
vars.autoBalance Always Allowed
vars.roundStartPlayerCount Always Allowed
vars.roundRestartPlayerCount Always Allowed
vars.serverMessage Always Allowed
vars.serverDescription Always Allowed
vars.killRotation Always Allowed
vars.killCam Always Allowed
vars.roundsPerMap Always Allowed
vars.bannerUrl Always Allowed
vars.vehicleSpawn Allowed Always Allowed
vars.vehicleSpawnDelay Always Allowed
vars.soldierHealth Always Allowed *4
vars.playerRespawnTime Always Allowed
vars.3pCam Always Allowed
vars.regenerateHealth Always Allowed
vars.friendlyFire Always Allowed
vars.playerManDownTime ReadOnly On Ranked
vars.bulletDamage ReadOnly On Ranked
vars.minimap Always Allowed
vars.hud Always Allowed
vars.miniMapSpotting ReadOnly On Ranked
vars.3dSpotting Always Allowed
vars.nameTag Always Allowed
vars.gameModeCounter Always Allowed
vars.onlySquadLeaderSpawn Always Allowed
vars.maxPlayers Always Allowed
vars.unlockMode ReadOnly On Ranked
punkBuster.activate Always Allowed
punkBuster.isActive Always Allowed
punkBuster.pb_sv_command Always Allowed

*1 Can only go from true to false
*4 Clamped to 60-100 on ranked


To Enable Quickmatch Mode:

Server settings and Battlelog

Battlelog has a set of filters that are designed to help players find a couple of standard-configured game servers.

Quickmatch

First off, there is the Quickmatch operation.

Quickmatch will only go against ranked servers. Also, the ping site setting is taken into consideration; players will have a slight preference to game servers which belong to the player’s closest ping site location.

If the user has not selected any filters in the server browser filter, then a couple of default search criteria will be applied:

Code:
- Preset: Normal (see below)
- Game Mode: Rush, Conquest, Team Deathmatch
- Game: Base game only (not Back to Karkand)


If you select any items in the following categories in the server browser filter, then they replace the corresponding default criteria:

Code:
- Preset
- Game Mode
- Maps
- Game (base / Back to Karkand)


Other categories have no effect on quickmatch.

Server browser

Then there is the server browser with its filters. One of the filter sections is the preset selection. By default, no filtering is done on presets (so the server browser show all servers regardless of any game mode-affecting settings).

There are four different presets in Battlelog: Normal, Hardcore, Infantry Only and Custom.

If your server has settings set to match either Normal, Hardcore or Infantry only, then it will show up in matching searches. If your settings are different, then it will match a search for Custom servers.

Setting | Normal | Hardcore | Infantry Only
vars.autoBalance true true true
vars.friendlyFire false true false
vars.killCam true false true
vars.miniMap true true true
vars.hud true false true
vars.3dSpotting true false true
vars.miniMapSpotting true true true
vars.nameTag true false true
vars.3pCam true false false
vars.regenerateHealth true false true
vars.vehicleSpawnAllowed true true false
vars.soldierHealth 100 60 100
vars.playerRespawnTime 100 100 100
vars.playerManDownTime 100 100 100
vars.bulletDamage 100 100 100
vars.onlySquadLeaderSpawn false true false

To Add PunkBuster Timed Scrolling Admin Messages

http://forums.gameservers.com/viewtopic.php?f=9&t=46647

To Add In-Game Admin with ProCon

viewtopic.php?f=9&t=46755

--

Special thanks to EA & DICE for making a great multiplayer FPS! We hope this server admin guide is helpful to anyone that needs it. We'll also be adding this information and more to the member's area FAQ for Battlefield 3.

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PostPosted: Mon Oct 24, 2011 4:21 pm 
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Joined: Mon Oct 24, 2011 4:03 pm
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Great post :)

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PostPosted: Mon Oct 24, 2011 4:22 pm 
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Still making changes on it... plan on doing so throughout the day today and tomorrow at least, and adding more as we go along. We'll get all of this added to the member's area FAQ as well.

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PostPosted: Mon Oct 24, 2011 4:36 pm 
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Joined: Mon Oct 24, 2011 3:32 pm
Posts: 15
Thanks, also if you could find/make a list of the console commands that work for Battlefield 3. That'd be great.

I found a list of BFBC2 commands, but some work, some don't.

For example, running admin.listPlayers all returns OK 7 name guid teamId squadId kills deaths score 0 and admin.kickPlayer 1234 returns InvalidPlayerName (which makes sense)

But running admin.restartMap returnsUnknownCommand. So I guess admin.restartMap isn't a command in BF3?

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PostPosted: Mon Oct 24, 2011 5:31 pm 
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alexfierro wrote:
Thanks, also if you could find/make a list of the console commands that work for Battlefield 3. That'd be great.

I found a list of BFBC2 commands, but some work, some don't.

For example, running admin.listPlayers all returns OK 7 name guid teamId squadId kills deaths score 0 and admin.kickPlayer 1234 returns InvalidPlayerName (which makes sense)

But running admin.restartMap returnsUnknownCommand. So I guess admin.restartMap isn't a command in BF3?



Great news, I've got my hands on the documentation. Unfortunately, it's not pre-compiled in an easy to cut & paste list, so I have to go through it by hand and make it myself. I'll have this done today though!

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PostPosted: Mon Oct 24, 2011 5:40 pm 
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Will there be a way to add reserved slots to the server?

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PostPosted: Mon Oct 24, 2011 5:51 pm 
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Joined: Wed Oct 05, 2011 11:13 am
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Location: United Kingdom
ToRNiO wrote:
Will there be a way to add reserved slots to the server?


you already can go to Lists and there is a reserved section there

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PostPosted: Mon Oct 24, 2011 5:51 pm 
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ToRNiO wrote:
Will there be a way to add reserved slots to the server?


You already can via the "Config" section in my.gameservers.com. You can also do so via console commands.

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PostPosted: Mon Oct 24, 2011 6:23 pm 
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Joined: Tue Jun 26, 2007 6:15 am
Posts: 79
Location: Mid Florida
=ISA= International Soldier Alliance has installed BF3 and the Client and all is well ...

So far !

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SERVERS
A 64 Man - AIX v2.0 Server (1) IP - 208.167.242.25 GLOBALLY RANKED
64 Players Battlefield 3 IP = 66.55.149.208 : 25200 !!! SEARCH =ISA=
=ISA= International Soldier Alliance BF3 Server

CONTACT
E-Mail - Neo722712@internationalsoldieralliance.com
X-Fire - Neo722712
Website - www.internationalsoldieralliance.com

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PostPosted: Mon Oct 24, 2011 6:27 pm 
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both my servers intermentantly drop from procon and cant reconnect unless reinstall server.

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PostPosted: Mon Oct 24, 2011 6:30 pm 
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Joined: Tue Jun 26, 2007 6:15 am
Posts: 79
Location: Mid Florida
They might be working on the systems there !
Check with your provider, they might have an anouncement they made ...
Keep me updated


SkipShooter wrote:
both my servers intermentantly drop from procon and cant reconnect unless reinstall server.

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SERVERS
A 64 Man - AIX v2.0 Server (1) IP - 208.167.242.25 GLOBALLY RANKED
64 Players Battlefield 3 IP = 66.55.149.208 : 25200 !!! SEARCH =ISA=
=ISA= International Soldier Alliance BF3 Server

CONTACT
E-Mail - Neo722712@internationalsoldieralliance.com
X-Fire - Neo722712
Website - www.internationalsoldieralliance.com

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PostPosted: Mon Oct 24, 2011 7:20 pm 
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GS is my provider, lol
im guessing theyre working on it but the error i get on procon ends with, the connection was forcibly closed by remote host.
after i get that, i have tried everything i can think of but cant reconnect with procon unless i 'reinstall server' from GS control panel. then i can connect and start over...until it happens again. leaving it alone for awhile to see if anything changes.

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PostPosted: Mon Oct 24, 2011 7:26 pm 
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Joined: Tue Nov 18, 2008 8:27 pm
Posts: 53
SkipShooter wrote:
GS is my provider, lol
im guessing theyre working on it but the error i get on procon ends with, the connection was forcibly closed by remote host.
after i get that, i have tried everything i can think of but cant reconnect with procon unless i 'reinstall server' from GS control panel. then i can connect and start over...until it happens again. leaving it alone for awhile to see if anything changes.


I think there is some back-end work being done on the servers at GS right now.

My server has been knocked offline and I'm unable to restart it via the CP. If that's the case with yours, then it might be affecting your ProCon connection.

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PostPosted: Mon Oct 24, 2011 7:37 pm 
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Joined: Mon Oct 24, 2011 7:33 pm
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Location: Esbjerg, Denmark
I cant set my server to "HardCore" When i try to set on HardCore a red "X" shows up. My server runs TDM, please help.

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PostPosted: Mon Oct 24, 2011 7:56 pm 
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Joined: Sat Dec 04, 2010 12:48 pm
Posts: 29
SFLUFAN wrote:
SkipShooter wrote:
GS is my provider, lol
im guessing theyre working on it but the error i get on procon ends with, the connection was forcibly closed by remote host.
after i get that, i have tried everything i can think of but cant reconnect with procon unless i 'reinstall server' from GS control panel. then i can connect and start over...until it happens again. leaving it alone for awhile to see if anything changes.


I think there is some back-end work being done on the servers at GS right now.

My server has been knocked offline and I'm unable to restart it via the CP. If that's the case with yours, then it might be affecting your ProCon connection.


hard to tell if the restart works without being able to see it in battle log either but after clicking restart, still cant connect with procon. clicking reinstall fixes it for a few mins and i can connect and config server, until same thing happens again.

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